(not by myself, i just found it somehwere..)
Characteristics of good starting combos:
Note, that it is very hard to get a 10 combo, when you start your combo with a single line clear as shown in the video. Next piece would have been a yellow O piece, which always allows you to begin with a Double (when going for 2 wide combos). Another way to start with a multiple line clear is to have a small ledge at the bottom.
Here a table of sent lines by combos at the beginning of a match:
1 -> 0 | 0
2 -> 1 | 1
3 -> 1 | 2
4 -> 1 | 3
5 -> 2 | 5
6 -> 2 | 7
7 -> 3 | 10
8 -> 5 | 15
9 -> 7 | 22
10-> 9 | 31
11->11 | 42
12->11 | 53
How to read the numbers: When your combo counter reaches 12, you send further 11 lines, which sums up to 53 lines in total (plus some lines for doubles, triples, tetrises).
lol yeah there are quite a few more tipps on how to make a good combo, the video also isnt mine, i just found it somewhere..
how bout making an own video-tutorial, misstake? : )
Me? I can do the theories, but others can perform much better in practice. And I just changed my spawning orientations. All I can do now is James Clewett.
I have somewhere a video of the only 12 combo, I did so far, but it's 1-key finesse and only 15 seconds long, so no good illustrative material. If somebody still wants to see it, then shout.
Haha wow that song! I didn't expect anyone else to know it...I only know it though breakdance lol.
As for the video, it was not the most ideal stack and only resulted in 7 combo. But amateurs can see what a combo should look like and can be introduced to the 2-wide method through this. I personally believe 3wide is more effective but that is up to the player preference haha.