I'm still searching for possibilities in increasing the speed. After trying a lot of different suggestions of softwareconfiguration I have experienced something interesting in cheese factory. The time what is stopped after a game differs. So now I just think that the game has delay or whatever and maybe it influences the speed but I'm not sure. Do you know something about it how to proove?
-edited by t0x-
message was just some trolling around. neither helpful nor respectful.
How to become a speedhoe:
play maserati all the time trying to go as fast as possible. Get a mechanical keyboard. Get used to 4.5-inf.
I think the OP meant the speed of C2 itself, measured in frames per second. In that case you should hit F8 and look when the provided FPS value on top of the screen equals 60 or so. Anything less could show up as the described problems.
^Bramski's tip is dangerous in itself, because it's true. You should learn how to stack/downstack well before increasing your speed, by using guides such as tetrisconcept.com. Good movement finesse helps a ton, as all experienced players go faster by utilizing 2-step finesse (look it up).
Ahh yes learn finesse forgot about that. But who needs downstack when you have speeeeeeeed
Thanks for all your nice advises how to speedup the gameplay by input(mechanical keyboard) and forms of how to handle the own game better. But my thesis was another one. It could be just possible, the guys playing just got ingame delay what isn't that obvious as in other online games where you feel it more. But the timestopping is just a point on connectionadvandatedifferences.
I'm not sure I understand msg10's original post, but connection issues should have a negligible impact on the winner in cheese mode (though I think they are responsible for the "bug" where two or more players show up as winner).
As for actual play speed, I don't recommend playing Maserati because I think it's much easier to get motivated to improve by playing against others.
Presumably this also has no major impact. It shows small differences in program behavior, whatever it is to be evaluated.