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> enhanced/improved Cultris 2 AI (All-spin, combo-stack)
enhanced/improved Cultris 2 AI (All-spin, combo-stack)
enhanced/improved Cultris 2 AI (All-spin, combo-stack)
http://youtu.be/bgMJQOPLrKU
A programmer's toys ... (start on lastweek ...)
Based on graphic ...
This AI is a transfer from other Tetris Game AI (dev by me also ...) , need more carefully polished ~
I originally wanted to set 180 bpm , but estimation error -.-
Operating Information:
l/r=move left/right
L/R/D=move left/right/down DAS
z/c/x=CCW/CW/180 rotate
V=hard drop
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Re: enhanced/improved Cultris 2 AI (All-spin, combo-stack)
Really nice work. The comboing & spin is superb. I assume your AI pawns the integrated bots in 1vs1 (at same speed). I think the downstacking (clearing garbage lines) could be a bit better, but that's probably because you didn't really try to optimize it for Cultris (1 preview, no hold, hard randomizer).
Is your AI somehow related to MisaMino? I once made a bot plays Cultris video, but all the bot could do was downstacking. No spins, comboing or whatever.
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Re: enhanced/improved Cultris 2 AI (All-spin, combo-stack)
MisaMino ><! I'm not her ... no related -.-
I also wrote an AI for SRS rule on MisaMino , Combo Attack , T-Spin Attack , PC ... 1.2-1.4 APL ...
T1, T2, T-SpinMini is ok , but T3 is a little hard , and I don't have enough free time to finish it -.-
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Re: enhanced/improved Cultris 2 AI (All-spin, combo-stack)
Re: enhanced/improved Cultris 2 AI (All-spin, combo-stack)
@Alexandra if you want ... i send you an DLL for misamino ~
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